Post by Ed.Venture on Apr 16, 2016 9:22:29 GMT -5
I was all over the place last night. Managed to come in the top three in a few matches, then I started getting gang raped. I didn't get to play it until late last night so I'm thinking my being near asleep on my keyboard might have been a factor.
Over all my first impressions are that the game mechanics themselves are spot on. Movement feels great. Health and ammo pickups feel well balanced. If you keep moving in between fire fights and are conscious about grabbing packs you can generally survive a couple of encounters with other players before succumbing to your wounds.
I think my only gripe are the guns. To me, I don't feel completely comfortable with them. There are several in the lineup that just don't feel sturdy or useful. I'm getting used to the Rocket Launcher, Shot Gun, and Sniper Rifle, but the Static Gun, and Lightning Gun feel unpredictable. It's hard to say exactly how effective they are going to be. Especially if you find yourself closing range quickly and the other player has a weapon that does massive damage like the SG or the RL. In Quake 3 the Lightning Gun was one of my go to weapons, and that just isn't the case here. Of course this isn't Q3. Some of this is getting over my expectations and adapting to a new game. As someone who has been into id shooters for a long time (though not competitively playing them since about 2001) I can't help but want what is old to be new again... but whatever. That's on me.
Still, I do find it annoying that the player progression system is tied to the guns. I think having awards, armor unlocks and custom colors are enough since most of these are superficial. But setting up some of the guns to work within this system is annoying since it places new players at a disadvantage. I'd also like to be able to carry a 3rd weapon. I feel like its hard to create a truly well rounded setup. In every arena shooter up until now you just started with a machine gun and then picked up weapons that spawned in the world. So everyone was fighting for the good guns. This added to the flow of game play since survival meant learning where these guns were and getting to them. You could also carry and select whatever you found. So if you picket up seven different guns, you could use seven different guns which made the combat a lot more versatile. But really when you focus that down, I think that would work within this load out system if you could just carry three guns. You'd have a long range weapon, a short range/splash damage weapon, and a rapid fire weapon. I also feel like melee is a bit too significant. There were several occasions where I didn't even see it occur on my screen, the game just had to let me know that it happened.
As I play more and get a bit more used to how things work in this game (and actually take the time to figure out how to throw grenades and accept that I can melee people now) maybe some of this will iron out for me. But this is how I felt playing for the first time last night.
On the upside Jamie joined me for a few games... and kicked a whole lot of ass. Must have been at least three of the matches we were in he scored first place in points, one time with 35 kills. I think the most I had mustered all night was 16. So apparently Jamie is making the guns work out alright.
Over all my first impressions are that the game mechanics themselves are spot on. Movement feels great. Health and ammo pickups feel well balanced. If you keep moving in between fire fights and are conscious about grabbing packs you can generally survive a couple of encounters with other players before succumbing to your wounds.
I think my only gripe are the guns. To me, I don't feel completely comfortable with them. There are several in the lineup that just don't feel sturdy or useful. I'm getting used to the Rocket Launcher, Shot Gun, and Sniper Rifle, but the Static Gun, and Lightning Gun feel unpredictable. It's hard to say exactly how effective they are going to be. Especially if you find yourself closing range quickly and the other player has a weapon that does massive damage like the SG or the RL. In Quake 3 the Lightning Gun was one of my go to weapons, and that just isn't the case here. Of course this isn't Q3. Some of this is getting over my expectations and adapting to a new game. As someone who has been into id shooters for a long time (though not competitively playing them since about 2001) I can't help but want what is old to be new again... but whatever. That's on me.
Still, I do find it annoying that the player progression system is tied to the guns. I think having awards, armor unlocks and custom colors are enough since most of these are superficial. But setting up some of the guns to work within this system is annoying since it places new players at a disadvantage. I'd also like to be able to carry a 3rd weapon. I feel like its hard to create a truly well rounded setup. In every arena shooter up until now you just started with a machine gun and then picked up weapons that spawned in the world. So everyone was fighting for the good guns. This added to the flow of game play since survival meant learning where these guns were and getting to them. You could also carry and select whatever you found. So if you picket up seven different guns, you could use seven different guns which made the combat a lot more versatile. But really when you focus that down, I think that would work within this load out system if you could just carry three guns. You'd have a long range weapon, a short range/splash damage weapon, and a rapid fire weapon. I also feel like melee is a bit too significant. There were several occasions where I didn't even see it occur on my screen, the game just had to let me know that it happened.
As I play more and get a bit more used to how things work in this game (and actually take the time to figure out how to throw grenades and accept that I can melee people now) maybe some of this will iron out for me. But this is how I felt playing for the first time last night.
On the upside Jamie joined me for a few games... and kicked a whole lot of ass. Must have been at least three of the matches we were in he scored first place in points, one time with 35 kills. I think the most I had mustered all night was 16. So apparently Jamie is making the guns work out alright.